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- Welcome to the demo version of
- 'INCUBATION: Time Is Running Out'
-
- (C) Blue Byte 1997
-
- -------------------------------------
- VERY IMPORTANT - PLEASE READ
-
- To: MAGAZINE PUBLISHERS
-
- While Blue Byte invites individuals
- to make use of this demo, any
- magazines wishing to include the demo
- on their own publication as a
- promotion may ONLY do so having FIRST
- attained written permission from:
-
- for UK Territories
- Matt Broughton - PR Manager
- broughton@bluebyte.co.uk
-
- for USA/Canada
- Samantha Flint - PR Manager
- flint@bluebyte.com
-
- Blue Byte will pursue any
- unauthorized reproductions or uses of
- this demo to the fullest extent of
- the law.
-
- Thanks for your cooperation,
- Blue Byte Software
- -------------------------------------
- IMPORTANT: INCUBATION requires DirectX 5.0.
- If you don't have it yet, it can be
- downloaded directly from Microsoft at:
- http://www.microsoft.com/directx/default.asp
- -------------------------------------
-
- Table of Contents
- 1. What's in the Demo
- 2. Minimum Configuration
- 3. Recommended Configuration
- 4. Installation
- 5. Starting Incubation
- 6. Start Campaign
- 7. Network Game
- 8. Instant Action
- 9. Placing Units and Moving
- 10. Shooting
- 11. Defense Mode
- 12. Healing a Unit
- 13. Manipulating Objects
- 14. Resting
- 15. Bottom Left Info
- 16. Bottom Right Info
- 17. Radar
- 18. Left Side of the Screen
- 19. Right Side of the Screen
- 20. Mission Report
- 21. The Camera
- 22. Tech Support Issue
- 23. Contacting Blue Byte
-
- -------------------------------------
- 1. What's in the Demo:
- This is a demo of Incubation, a terrifying,
- turn-based, tactical strategy game. You
- can lead a squad of marines through the
- first four missions of the full version or
- battle up to three of your friends in the
- unique multi-player level. Play over a LAN,
- the Internet, or between two PC's connected
- with a serial cable. Either way you'll enjoy
- eye-popping 3D graphics that can be viewed
- from almost any angle with the mouse-controlled,
- free-floating camera. Incubation runs on
- the graphics engine from the award winning
- game Extreme Assault and supports many popular
- 3Dfx cards.
-
- The game's simple user interface will enable
- you to jump right into the action with only a
- brief glance of this readme. Your tactical
- skills will be put to the test, as you
- encounter deranged Scay'Ger hiding around
- corners and behind closed doors. Be sure to
- open any chests you find on the floor to
- uncover pleasant surprises like ammo and
- equipment points for better weapons, armor
- and supplies.
-
- Don't miss the two instant action bonus
- missions we've included in this demo. Here
- you'll be able to fight a larger variety of
- Scay'Ger with more of the nasty weapons
- found in the full version.
-
- After you've enjoyed this brief tour of duty,
- be sure to pick-up Incubation at your favorite
- retailer (release date: 10/17/97). It's packed
- with many more cool features like: over 30 single
- player missions, 12 multi-player maps, 5 instant
- action games, 12 weapon systems, 11 types of
- Scay-Ger, a unique selection of armor/supplies and
- a great CD soundtrack. You can also challenge
- up to three other gamers on a single computer
- over a LAN, the Internet or via play-by-mail.
-
- For more information on all of our thrilling
- games check out our web site at:
- http://www.bluebyte.com. If you would
- like future updates, contact the office
- nearest you. Please include your name,
- address and source code #INCINDOS.
-
-
- 2. Minimum Configuration:
- Pentium 90
- 4X CD-ROM
- 16 megs of RAM
- 42 megs of hard drive space
- 2MB video card (DirectX 5.0 compatible)
- Windows 95 (does not work in DOS)
-
-
- 3. Recommended Configuration:
- Pentium 166 or higher
- 6X CD-ROM
- 32 megs of RAM
- Sound card (DirectX 5.0 compatible)
- Most 3Dfx video cards
- Windows 95 (does not work in DOS)
-
-
- 4. Installation:
- 1. Turn on your computer and insert
- the CD into your CD-ROM drive.
-
- 2. In the Incubation demo folder you'll
- find a file called 'Autorun.exe.'
- Double-click on the file to launch
- the installation.
-
- 3. A new box will appear with a
- 'Install Game' button. Click on this
- to start, then Next to continue. When
- setup is complete, click on OK.
-
- 4. A new box will appear with:
- 'Start Game'-takes you to the title screen
- 'Start Game(3Dfx)'-users with most 3Dfx
- cards can play this optimized version
-
- NOTE: If the game doesn't run or is looking
- for new drivers, go to the:
- Bluebyte\IncDemo\3Dfx folder and double-click
- on 'g24rtvg.exe.'
- (If your card has the new Voodoo Rush chip
- set, you should run the regular version.
- Drivers should be available at a later
- date.) 'Exit'-back to Win '95 desktop
-
- NOTE: You must have DirectX 5.0 installed
- to play INCUBATION. If your version is
- older, go into the:
- Bluebyte\IncDemo\DirectX folder and
- double-click on 'dx5eng.exe' to install
- the 5.0 version on your PC.
-
-
- 5. Starting INCUBATION:
- After clicking on 'Start Game' you'll go
- to the title screen. Click on 'Start Game'
- again to load the Main Menu screen with
- the following 6 buttons:
-
- Start Campaign: Up to 4 of the first
- missions can be played. (Once you've
- completed the 2nd mission, you'll be given
- 2 routes to choose from. To see all 4 missions,
- save the game at the completion of level 2 so
- you can go back try the other path.)
- See 6. for more details on beginning the
- campaign.
-
- Network Game: Takes you to the Select
- Service Provider screen with 3 different
- ways to play multiplayer using DirectPlay:
- IPX Connection: over a LAN (fastest)
- Internet TCP/IP: over the internet
- Serial Connection: between 2 PCs connected
- with a serial cable.
- See 7. for more details.
-
- Instant Action: Lets you try 2 different
- levels in progress.
- See 8. for more details.
-
- Load Game: Brings up the Load game
- box, where up to 30 saved games can be
- stored. Double-click on any saved game
- to load.
-
- Load PBM Game: Brings up the Load-PBM
- game box, where up to 30 saved Play-By-
- Mail games can be stored. Double-click
- on any saved game to load.
-
- Exit Program: Takes you to the end
- screen where you can click on 'Exit Game'
- to return to the Win '95 desktop.
-
-
- 6. Start Campaign: After clicking on this
- you'll go the Main Menu with 2 options.
- 'Supplyshuttle Alpha' lets you upgrade
- your units. At 'Unit Menu' click on Bratt
- to load the 'Upgrade Menu.' Bratt will
- appear on the left with weapons and
- equipment on the right. Items shown in
- white indicates that you have enough
- Equipment points and Skill points to
- purchase. Click on the green arrows to scroll
- through the different choices. When you
- see something shown in white you want to
- buy, click on 'Buy item.' To upgrade
- other units, click on the green arrow to
- the left to find them. When finished
- upgrading, click on 'Exit' to return to
- the Main Map. From here double-click on
- 'Secure the Halls' to load the 1st mission.
-
-
- 7. Network Game: After selecting this,
- the Select Service Provider menu appears.
- A network connection must be established
- before you try to start a network game. In
- the middle of the screen there's a window
- with several options:
- IPX Connection for DirectPlay
- Internet TCP/IP Connection for DirectPlay
- Serial Connection for DirectPlay
-
- If you click on any of these options, an
- Open Game Session menu will appear with
- three buttons: 'New Game,' 'Existing Game,'
- and 'Cancel.' Activating 'New Game' will
- bring you to a menu where you will be asked
- to enter your name. Click on the bar at the
- top of the screen and enter your name, then
- press Enter. Click on OK and the 'Level
- Options' will appear. Select 'Halls 1' and
- confirm with OK. The dialogue box will now
- appear. Mouse-click on it, type a short
- message, and press Enter to send. After at
- least one player has joined, click OK to begin.
-
- The 'Existing Game' accesses a window with
- which you can locate active sessions. If a
- game is started on a LAN, click on it's name,
- then on OK. If you're using TCP/IP, a screen
- will appear in which you will be asked to
- supply the IP-address of the person who created
- the game you are trying to join. This person
- is called the "Creator", and must supply you
- with his IP-address. If you create a game, it
- is your IP-address that is required. Even if
- you decide not to play TCP/IP, click OK to go
- back.
-
- Note: To find your address under Windows 95
- click the "Start" button and then activate
- the "Run" button. Enter "winipcfg" in the
- window if it hasn't already appeared. Here
- you will find your IP-configuration along
- with the address.
-
-
- 8. Instant Action: Click on 'No Name' to type
- in a name, then click on OK. At the 'Level
- Options' screen click on one of the preset games
- to the left, then OK. At 'Prepare for Battle,'
- read the briefing, then click on 'Build Squad.'
- At Unit Menu, press 'Recruit Unit' and click on
- Solider 0. You then go into the Upgrade Menu
- (described above in section 6.). After
- outfitting a unit, go back to the 'Unit Menu' and
- repeat until a squad is built. Then click on
- 'Deploy' to start the action.
-
-
- 9. Placing Units and Moving: After setting up
- the game, you'll see a 'Deploy your units'
- message with some red dots on the screen. These
- represent locations you can place your units.
- Move the hand icon over a red dot and
- left-click to place a unit. Do this for the
- remaining units, then click on the 'Next
- Player' button on the bottom-right side of the
- screen. After the computer/opponent moves,
- you'll see the selected unit surrounded by a
- field of white circles with numbers. These
- represent the amount of action points needed to
- move the unit to that location. If you move a
- unit to a 0, all points are used and nothing
- further can be done with the unit. Moving to a
- 2 allows for more moving, shooting, use object
- or defense mode (described later in 10., 11.
- 13.). Moving to a 1 allows only one more move
- or shot. To move a unit, move the cursor to the
- location number and hold down the left mouse
- button. A compass will appear with a red X in
- the center. Continue to hold the left mouse
- button and move the cursor to the direction
- you want to move. After hearing a click and
- seeing the direction highlight, release the
- left mouse button. The unit will then move to
- the new location. If the unit has any action
- points left, another smaller field of actions
- points will appear.
-
- NOTE: If you decide to select another unit
- while the current unit still has action points,
- those will be lost with the new unit selection.
- So move your units wisely, and use all action
- points before going on to the next unit.
-
- When all the units have been selected and
- moved, you must click on the 'Next player'
- button at the bottom. Otherwise, if a unit
- still has action points but you want your
- turn to end, the computer won't know to move
- on.
-
-
- 10. Shooting: When a unit has action points
- available, there are a variety of choices for
- the player. The most important action is to
- fire at Scay'Ger/opponents. Yellow crosshairs
- with colored bars will appear over targets
- within firing range. A target with all green
- bars means there's a high probability of
- destroying it. The more red bars in the field
- means the odds are lower for a direct shot.
- Click once on a target to shoot. If it's close
- and you have a good gun, it'll most likely get
- blown to pieces. (One down, many more to go.)
- Targets not destroyed will flash text or a
- number designating how much or little damage
- your shot inflicted. Continue firing if you
- have action points, or move, rest or
- engage in defense mode if available.
-
-
- 11. Defense Mode: When a unit has at least 2
- action points, you can have it protect itself
- or other units. This means that the unit will
- fire at opponents passing in front of it.
- Activate the defense mode by clicking on the
- Shield icon at the bottom of the screen. (Not
- all weapons have a defense mode.) When a
- Scay'Ger/opponent is within range of the unit,
- it will fire automatically.
-
- Note: The defense mode uses all action points.
- If you have more than 2, they'll also be used
- to put your unit into this protective mode.
-
-
- 12. Healing a Unit: Another type of action is
- to give first aid to a wounded unit. To give
- first aid you must: have a medic kit, be next to
- the wounded unit and facing him, and have at
- least 1 action point available. If all these
- conditions are met, a Cross will appear at the
- bottom of the screen. Click on the icon and the
- injured unit will be aided. When a unit with a
- medic kit is injured itself and has action points,
- just click on the Cross to heal.
-
-
- 13. Manipulating Objects: Another important
- action is the ability to use objects; like
- doors, crates, switches or levers. Manipulating
- objects requires that the unit be positioned
- next to and facing the object. The best way to
- make sure the unit is directly facing an object
- is to click on the action point number next to
- it, hold down the left mouse button and
- turn the unit directly on it. When a unit is
- properly facing the object, a Hand icon will
- appear at the bottom. Click on the icon to use
- or move the desired object.
-
-
- 14. Resting: Another type of action is to rest
- a unit. Resting units will cost all their
- action points, but will give them more for the
- next turn. If you haven't moved the unit at all
- and want to rest it, click on the Arrow icon at
- the bottom.
-
-
- 15. Bottom Left Info: Along the bottom of the
- screen there's a rectangular area with
- important information. Here's what you'll find
- in the bottom left section:
-
- An icon of the selected soldier: A yellow number
- indicating the unit's fighting strength, a
- fraction describing his hit points and it's
- status (i.e., 2/5: This indicates that only two
- of the original 5 hit points are left.).
- When the unit is injured due to battle, his
- fighting strength, hit points, and action
- points sink. This will also reduce his
- effectiveness and ability to move, fight, and
- defend himself.
-
- A diagram depicting the unit's current skill
- points in the form of a meter. This meter
- displays the unit's accumulated skill points in
- yellow and the available skill points for
- acquiring equipment in red on either side of
- the yellow bars. If you acquire a new weapon,
- these red bars decrease in line with the amount
- of skill points required to purchase the
- weapon. As a unit gains experience his skill
- level increases. With each increase in skill
- the unit can be upgraded and improved.
- Upgrading is possible in the following areas:
- Battle Fitness, Light Weapon Proficiency, Heavy
- Weapon Proficiency, Technical Ability, Medical
- Skills, and Leadership Skills. This number can
- be augmented by additional commendations.
-
- The unit's commendations: They appear as
- ribbons placed above the star located next to
- the skill meter. Commendations are awarded
- based on performance and can be used to
- increase the unit's skill points.
-
- To the right of the commendations is a
- depiction of the unit's current weapon type,
- the action points required to use the weapon
- one time, damage points it causes, and a
- fraction (which indicates the amount ammunition
- remaining from its initial amount) appears.
- Above this is a diagram depicting the heat
- level of the weapon. As the weapon is used, heat
- is generated and displayed by the diagram's
- heat curve. Using the weapon after the diagram
- is full may cause damage.
-
- The units action points: Indicates the number
- of actions which can be carried out by the unit,
- and it will decrease based on movement, actions
- and injury.
-
-
- 16. Bottom Right Info: This area has two rows
- of three different action icons:
- Shield-This assures that the unit will defend
- itself when attacked. Requires 2 action points.
-
- Cross-Give first aid to injured units. 1 point.
-
- Weapon-Activating this symbol will allow the
- unit to alter the use of his weapon, if
- available. The bigger weapons found in
- 'Instant Action' or missions beyond 4 have two
- modes (i.e., the Mine Thrower can also lay
- mines).
-
- Downward Pointing Arrow-When units are fatigued,
- it's often necessary to rest units. Activating
- this symbol will cost all action points.
-
- Hand-Appears when the unit is near a movable
- object. 1 point.
-
-
- 17. Radar: The last box contains a radar screen.
- Each direction is shown, along with green
- crosses for where Scay'Ger may appear, and red
- for Scay'Ger that are in firing range.
-
-
- 18. Left Side of the Screen:
- Remind position-A bookmark for saving that
- position during that mission.
-
- Recall position-Calls up the Remind position
- save.
-
- Save Game-Type a name and save current
- position.
-
- Load Game-Loads saved games.
-
- Briefing for current mission-Displays the
- current mission briefing.
-
- Undo last turn-Restarts at your last turn.
-
- Undo mission-Starts mission from the beginning
- 'Deploy your units' area.
-
- Give up!-Terminates the current game, takes
- you to the Main Menu.
-
-
- 19. Right Side of the Screen:
-
- Overview map-A bird's eye view of the
- entire battlefield. Units and opponents appear
- as large colored dots. This perspective is not
- adjustable
-
- Set free view-This provides the player with an
- overhead view and allows you to adjust the
- camera position. To move the camera, you must
- hold down the right mouse button and move the
- mouse according to the camera position desired.
-
- Set user view-Shows the game from a 45 degree
- angle, and can be adjusted.
-
- Set unit view-Shows the battle from a 1st
- person-style perspective, and can be adjusted.
-
- Jump to the next unit-Selects the next
- available unit for use.
-
- Jump to visible enemy-Shows the next Scay'Ger.
-
- Activate magnifying glass-Gives you information
- about various Scay'Ger.
-
- Next Player-End of turn. Starts automatically
- when all action points are used, needs to be
- clicked if you want your turn to end but a
- unit still has action points. In the multiple
- player mode, this function ends your movement
- turn and allows the next player to make his
- movements.
-
-
- 20. Mission Report: After the mission you'll
- see a Mission Report menu. This displays all
- pertinent data concerning individual units and
- mission results. Here you'll find out our score,
- Equipments points earned or who won a multi-player
- contest. Below there are three function keys:
- 'Main Menu,' 'Load Game,' and 'Try Again.'
- If you click on the Main Menu button, you will
- get a menu that asks you to confirm your
- intention to quit the current game.
-
-
- 21. The Camera: You can control the camera's
- position. If a particular view doesn't suit
- your needs, you can change the camera position.
- To move the camera, hold down the right mouse
- button and move the mouse according to the
- camera position desired. Furthermore, you can
- rotate the screen by clicking the right mouse
- button. Each time you click it, you rotate the
- screen 1/4 turn counterclockwise. If you hold
- down both mouse buttons, two new camera
- dimensions are made available. While holding
- down both buttons, move the mouse forward and
- backward; this elevates or lowers the camera's
- position. If you move the mouse laterally, the
- camera will rotate around it's own axis. The
- following perspectives allow for camera
- manipulation: Set Free View, Set User View,
- Set Unit View, Jump to Next Unit, Jump to
- Visible Enemy.
-
-
- 22. Tech Support Issues:
- At the time this demo version was produced
- the current drivers for the Hercules Stingray
- 128/3D graphics card did not work with it.
- Please contact Hercules' web site at:
- http://www.hercules.com/support/drivers/stingray/s1283d/
- or our web site:
- http://www.bluebyte.com
- for possible updates.
-
- The Ensoniq Sound Scape Elite sound card has
- also experienced problems, please check their
- site at:
- http://www.allelec.com/Ensoniq.htm
- for new information or drivers.
-
- ESS sound cards built onto the motherboard of
- some PCs (Compaqs for example) may not work
- properly, you can contact ESS at:
- http://www.esstech.com/techsupp/intro_t.htm
- Or Compaq at:
- http://www.compaq.com/athome/index.html
-
- Some Toshiba 8X EIDE CD-ROM drives may have
- trouble reading the data files after
- installation. At this time we are still
- researching the cause of the problem.
-
- 23. Contacting Blue Byte:
- If you have any technical questions about
- INCUBATION, the best thing to do is email
- our tech support representatives at:
- hotline@bluebyte.com. Or you can call us at:
-
- U.S. - (847) 995-9981 between 8:30
- AM and 5 PM Central Time
-
- U.K. - +44 (0) 1604 259090 between
- 2 PM and 6 PM U.K. Time
-
- Germany - +49 (0) 208 450 29 29
- between 3 PM and 7 PM
- Mon-Thur and between
- 3:30 PM and 7:30 PM on
- Friday.
-
- For the quickest results, make sure
- to write down your hardware system
- information including: installed
- sound cards, graphics cards, main
- memory and any additional hardware
- like an AVI-Accelerator. Software
- information is also helpful, in case
- we need to analyze driver problems.
-
- Remember, Incubation must have DirectX 5.0
- to run. It can be downloaded directly at:
- http://www.microsoft.com/directx/default.asp
-
- --------------------------------------------
-
- If you've enjoyed this small demo, you'll
- love the full version.
-
- The INCUBATION Team
-